Wednesday, March 8, 2023

Bugstiary Adventure Seeds: Giant Hermit Crab to Maddening Cricket.

I missed several weeks so here's a longer post of adventure seeds for The Bugstiary, written by me and published by Gaming Ballistic LLC for the Dungeon Fantasy Roleplaying Game.

Friday, December 30, 2022

Friday, December 16, 2022

Bugstiary Adventure Seeds: Gold-Digging Ant and Ant-Lion


The Bugstiary, written by me, and published by Gaming Ballistic for the Dungeon Fantasy Roleplaying Game (Powered by GURPS) is a bestiary supplement to The Nordlond Bestiary and Enemies Book, that contains 34 new arthropod monster entries for the DFRPG. 

In this series of posts, I'm going to give one or two adventure seeds for each monster entry in The Bugstiary.

Friday, June 24, 2022

Powers Systems I've Used, Adapted, or Changed

     GURPS Powers (2005) expanded the rudimentary example of psionics in the Basic Set to the full 4e powers system. In GURPS a "power" is a set of related abilities that share a source (the energy that the power uses or manipulates) and a focus (the specific concept the power is themed around). Mechanically they have a Power Talent that adds to rolls to use the abilities of the power, and the Power Modifier: a shared modifier (typically a limitation worth -10%) that defines the limits of the power.

    I've run (or at least started) a few different games since Powers was published, some like my new weird road-trip Desolation Road and my Transhuman Space technothriller Hearts of Oak, Souls of Fire, didn't use powers at all, but the rest did.

Wednesday, May 25, 2022

GURPS Rules I Don't Use, Replace, or Revise (or at Least Consider Doing So)


    Nobody's perfect, not even GURPS. There are a few rules that I think are actually pretty bad as written and should really be revised. I'm not including optional rules that I don't ever use, or even obscure traits that I just haven't seen a use for (but acknowledge there might be). I'm also not going to cover rules that saw a significant revision in later works (e.g. GURPS High-Tech's treatment of hiking, GURPS Gun Fu's revision of Gunslinger, or GURPS Horror's rules for mental stun). Instead these are all general rules that I think just don't work as intended and don't have a good fix in print. I'll cover three of them here, but there are more, so I may revisit this topic in the future.