Wednesday, March 8, 2023
Bugstiary Adventure Seeds: Giant Hermit Crab to Maddening Cricket.
Friday, December 30, 2022
Bugstiary Adventure Seeds: Elder Spider to Goblin Spider
This is the third post in a series of adventure seeds for my new book The Bugstiary, published by Gaming Ballistic for The Dungeon Fantasy Roleplaying Game.
Friday, December 23, 2022
Bugstiary Adventurer Seeds: Astral Spider to Dauðaprestr
The second post supporting my new book The Bugstiary, published by Gaming Ballistic for The Dungeon Fantasy Roleplaying Game.
Friday, December 16, 2022
Bugstiary Adventure Seeds: Gold-Digging Ant and Ant-Lion
In this series of posts, I'm going to give one or two adventure seeds for each monster entry in The Bugstiary.
Friday, June 24, 2022
Powers Systems I've Used, Adapted, or Changed
GURPS Powers (2005) expanded the rudimentary example of psionics in the Basic Set to the full 4e powers system. In GURPS a "power" is a set of related abilities that share a source (the energy that the power uses or manipulates) and a focus (the specific concept the power is themed around). Mechanically they have a Power Talent that adds to rolls to use the abilities of the power, and the Power Modifier: a shared modifier (typically a limitation worth -10%) that defines the limits of the power.
I've run (or at least started) a few different games since Powers was published, some like my new weird road-trip Desolation Road and my Transhuman Space technothriller Hearts of Oak, Souls of Fire, didn't use powers at all, but the rest did.
Friday, May 27, 2022
GURPS Rules Kalzazz Doesn't Use, Replaces or Revises (Guest Post)
Kalzazz asked me to host his post on this month's GURPS blogger topic. Here it is:
