My current GURPS Game is Glasstown, a six-guns and sorcery megadungeon campaign. Here's the overview.
Thursday, February 26, 2026
Thursday, February 19, 2026
Random Effects Roulette
Thursday, January 1, 2026
Thursday, December 25, 2025
How (Not) to Cook a Hand Grenade
Never, ever, "cook" a hand grenade. The fuse is supposed to be four seconds and was made by the lowest bidder.
- USMC Instructor c. 2003
Listen up Marines, this is how you "cook" a grenade.
- USMC MOUT Instructor c. 2008.
Thursday, December 18, 2025
Gun Stats: M252 81mm Mortar
Steel Rain, Steel Pain
Thursday, December 11, 2025
Fright Checks: Rule of 19
If final, modified Will exceeds 13, reduce it to 13 for the purpose of the Fright Check.
This means that there's no way to ever not fail a fright check at least 16.2% of the time (unless you have Unfazeable; or 9.25% of the time with Rule of 15/Brave (GURPS Power Ups 2: Perks p. 13, GURPS Monster Hunters 1: Champions p. 25) no matter how many positive modifiers apply.
Tuesday, August 26, 2025
How to Bring Your Face to a Sword Fight
Parrying Unarmed Attacks GURPS Basic Set Campaigns p. 376 says:
Parrying Unarmed Attacks: If you successfully parry an unarmed attack (bite, punch, etc.) with a weapon, you may injure your attacker. Immediately roll against your skill with the weapon you used to parry. This roll is at -4 if your attacker used Judo or Karate. If you succeed, your parry struck the attacker’s limb squarely. He gets no defense roll against this! Roll damage normally.
This rule has some problems. It's actually pretty vague about what kind of damage you do ("normal damage", duh) and it can result in some silly outcomes and degenerate tactics.
Friday, March 28, 2025
Disadvantage "Load"
GURPS Characters p. B11 suggests limiting disadvantages by total number of points in order to keep the game from becoming a "circus". This is at best a blunt instrument.
Thursday, March 20, 2025
The Ultra Simplified GURPS Combat System You Probably Don't Know About
Friday, September 6, 2024
Wealth in Glasstown
Friday, August 9, 2024
Wealth and Money in GURPS: Bean-Counting vs Abstraction
The one part of character creation that I like the least, (and the one that I often see players forget they need to do) is buying starting equipment. I know that some people really do enjoy the fantasy shopping minigame, but I have always seen it as a necessary evil. Even after that is done, in play, characters often need to buy (or sell) things. Regardless of how you feel about it, role-playing games need rules for player character economics and GURPS is no exception.
Friday, September 22, 2023
A Possibly Nonsense But Playable Solution to The Crossbow Conundrum
So there's a problem with crossbows in GURPS. I go into it here. Essentially Rated ST has no limits, and nor does it change bow stats no matter how arbitrarily high it gets. This is despite the TL4 Steel Crossbows saying they exceed this nonexistent limit at the cost of halving ST for range and damage (which pretty clearly makes them useless).
Wednesday, March 8, 2023
Bugstiary Adventure Seeds: Giant Hermit Crab to Maddening Cricket.
Friday, December 30, 2022
Bugstiary Adventure Seeds: Elder Spider to Goblin Spider
This is the third post in a series of adventure seeds for my new book The Bugstiary, published by Gaming Ballistic for The Dungeon Fantasy Roleplaying Game.
Friday, December 23, 2022
Bugstiary Adventurer Seeds: Astral Spider to Dauðaprestr
The second post supporting my new book The Bugstiary, published by Gaming Ballistic for The Dungeon Fantasy Roleplaying Game.
Friday, December 16, 2022
Bugstiary Adventure Seeds: Gold-Digging Ant and Ant-Lion
In this series of posts, I'm going to give one or two adventure seeds for each monster entry in The Bugstiary.
Friday, May 27, 2022
GURPS Rules Kalzazz Doesn't Use, Replaces or Revises (Guest Post)
Kalzazz asked me to host his post on this month's GURPS blogger topic. Here it is:
Wednesday, May 25, 2022
GURPS Rules I Don't Use, Replace, or Revise (or at Least Consider Doing So)
Friday, March 18, 2022
GURPS Vehicle Stat Line: M2 Bradley
I admit I always want to use military things which for some reason lack stats
I think a Iowa Class Battleship, Bradley IFV or M1 Abrams are all cool things My urban fantasy suffers greatly from 'all tanks are T72s' I sorta justify that as possibly the US has rules saying street gangs and dark cults of Great C'thulhu should not buy Abrams tanks
Which is a common sort of complaint in GURPS 4e, especially from players used to 3e's GURPS Vehicles.
