Showing posts with label Magic. Show all posts
Showing posts with label Magic. Show all posts

Thursday, August 20, 2026

Ritual Path Magic in Glasstown

 Glasstown has a few different sources of supernatural ability available to player characters. Two of them both use GURPS Thaumatology Ritual Path Magic.

Thursday, October 6, 2016

Fire and Forget Undead in GURPS

Over on the forum, Sombriero is wondering about how to make a power for his necromancer character. Since I needed a GURPSDay post anyway, I decided to take a look at some some options.

Friday, May 8, 2015

GURPS Magic: How to Make a Multi-Use Trap Out of Nearly Any Spell.

Someone in the GURPS forums is having trouble getting GURPS Magic as written to make magical traps that are more than one-shots. Here's one way: