GURPS Characters p. B11 suggests limiting disadvantages by total number of points in order to keep the game from becoming a "circus". This is at best a blunt instrument.
Wherein the author discusses tabletop role-playing games.
GURPS Characters p. B11 suggests limiting disadvantages by total number of points in order to keep the game from becoming a "circus". This is at best a blunt instrument.
The one part of character creation that I like the least, (and the one that I often see players forget they need to do) is buying starting equipment. I know that some people really do enjoy the fantasy shopping minigame, but I have always seen it as a necessary evil. Even after that is done, in play, characters often need to buy (or sell) things. Regardless of how you feel about it, role-playing games need rules for player character economics and GURPS is no exception.
So there's a problem with crossbows in GURPS. I go into it here. Essentially Rated ST has no limits, and nor does it change bow stats no matter how arbitrarily high it gets. This is despite the TL4 Steel Crossbows saying they exceed this nonexistent limit at the cost of halving ST for range and damage (which pretty clearly makes them useless).
Continuing the adventure seeds for The Bugstiary, (written by me and published by Gaming Ballistic LLC for the Dungeon Fantasy Roleplaying Game) we have the ant-folk.