Glasstown has a few different sources of supernatural ability available to player characters. Two of them both use GURPS Thaumatology Ritual Path Magic.
Glasstown has a few different sources of supernatural ability available to player characters. Two of them both use GURPS Thaumatology Ritual Path Magic.
GURPS is fundamentally based on reality (or at least realistic adventure fiction) and reality has a ranged weapons bias.
My current GURPS Game is Glasstown, a six-guns and sorcery megadungeon campaign. Here's the overview.
At last the final two adventure seed entries for The Bugstiary and a very silly weapon.
Instead of a regular adventure seed for The Bugstiary this week's post is a creepy-crawly artifact.
With more adventure seeds for The Bugstiary, (written by me and published by Gaming Ballistic LLC for the Dungeon Fantasy Roleplaying Game),
Finally returning to the adventure seeds for The Bugstiary, (written by me and published by Gaming Ballistic LLC for the Dungeon Fantasy Roleplaying Game), I give you a creature feature, and a cryptid.
Has something like this:
Player: So I'm casting Create Object to make 25 pounds of silver. This costs 4 energy, because I have skill 15, and gives us $25,000. We get $5000 each to spend.
GM: You know that it's not real money, right? As soon as they aren't touching it it vanishes?
Player: Yeah, but we just have to pay and leave before that happens. How would they ever know?
Ever happened to you?
I can help!