Pointless Slaying and Looting [by Sean Punch, Pyramid #3/72: Alternate Dungeons p. 4] seems pretty cool, but I've gotten lost every time I've tried to use it and just gone back to doing it the boring way
I think an example showing the process of a character being made through it would have helped (like the UT armor design article for instance)
Monday, March 27, 2017
Over on the GURPS forums Kalzazz asked:
Monday, January 16, 2017
Sunday, November 13, 2016
Wednesday, November 9, 2016
Douglas Cole has started his Kickstarter for Dungeon Grappling., a supplement that expands grappling rules for D&D 5th Edition, Pathfinder, older versions of D&D and retroclones. These rules essentially apply the same concepts used in GURPS Martial Arts: Technical Grappling. I playtested this, it is good, and only $5.
Thursday, October 27, 2016
Monday, October 24, 2016
SCP-2140 was heavily inspired by GURPS Horror: The Madness Dossier, so why not write it as an Anunnaki glyph?
Thursday, October 20, 2016
The GURPS Ally (p. B36) advantage expressly allows nonsentient (IQ 0) allies (and even specifies that they have no cap on point cost relative to the PC; p. B37), and GURPS allows (more-or-less) for almost anything to be built as a "character". However, many GURPS GMs seem to find this to be pretty abusable and don't allow or use this option.