Thursday, October 20, 2016

Nonsentient Allies

 The GURPS Ally (p. B36) advantage expressly allows nonsentient (IQ 0) allies (and even specifies that they have no cap on point cost relative to the PC; p. B37), and GURPS allows (more-or-less) for almost anything to be built as a "character". However, many GURPS GMs seem to find this to be pretty abusable and don't allow or use this option.

Tuesday, October 18, 2016

Sunday, October 9, 2016

Santa Claus and Signature Gear

Sgt. Claus took signature gear for that unsat facial hair.
Signature Gear is an advantage in GURPS that gives you a piece of equipment that's part of your character's concept and gives it "plot protection"; if you lose it (without deliberately getting rid of it) you will get an opportunity to get it back. Ideally this should work for characters who aren't wealthy but have some iconic bits of gear worth more then they could afford, but sometimes there are problems with the pricing.

Thursday, October 6, 2016

Fire and Forget Undead in GURPS

Over on the forum, Sombriero is wondering about how to make a power for his necromancer character. Since I needed a GURPSDay post anyway, I decided to take a look at some some options.

Tuesday, October 4, 2016

Sunday, October 2, 2016

CERs for "More Psionic Threats"

"It's a Threat!" in Pyramid #3/77: Combat is a system for calibrating encounters for GURPS Dungeon Fantasy games. Here are the ratings for the monsters from "More Psionic Threats" in Pyramid #3/80: Fantasy Threats.