Sunday, November 13, 2016

Madness Dossier Ziasudra Session Recap (10/23/2016)

Session two of Zisudra picked up where we left off last session with the team at a covert SANDMAN facility where things had gone terribly wrong.

Wednesday, November 9, 2016

Dungeon Grappling Kickstarter

Douglas Cole has started his Kickstarter for Dungeon Grappling., a supplement that expands grappling rules for D&D 5th Edition, Pathfinder, older versions of D&D and retroclones. These rules essentially apply the same concepts used in GURPS Martial Arts: Technical Grappling. I playtested this, it is good, and only $5.

Thursday, October 20, 2016

Nonsentient Allies

 The GURPS Ally (p. B36) advantage expressly allows nonsentient (IQ 0) allies (and even specifies that they have no cap on point cost relative to the PC; p. B37), and GURPS allows (more-or-less) for almost anything to be built as a "character". However, many GURPS GMs seem to find this to be pretty abusable and don't allow or use this option.

Tuesday, October 18, 2016

Sunday, October 9, 2016

Santa Claus and Signature Gear

Sgt. Claus took signature gear for that unsat facial hair.
Signature Gear is an advantage in GURPS that gives you a piece of equipment that's part of your character's concept and gives it "plot protection"; if you lose it (without deliberately getting rid of it) you will get an opportunity to get it back. Ideally this should work for characters who aren't wealthy but have some iconic bits of gear worth more then they could afford, but sometimes there are problems with the pricing.