Tuesday, September 27, 2016

Madness Dossier ZIASUDRA Session Recap (9/18/2016) Part II

On Sunday October the 18th we played the first actual session of my GURPS Horror: Madness Dossier game. This continues the recap from my last post.

Thursday, September 22, 2016

Madness Dossier ZIASUDRA Session Recap (9/18/2016) Part I

On Sunday October the 18th we played the first actual session of my GURPS Horror: Madness Dossier game. Here's what happened:

Monday, September 19, 2016

Pyramid: The Dungeon Fantasy Collection



One of the add-ons for the Dungeon Fantasy Roleplaying Game Kickstarter is Pyramid: The Dungeon Fantasy Collection (for $15) which will be available (presumably as a regular Warehouse 23 PDF) in December.

Thursday, September 15, 2016

Madness Dossier - Some Template Observations

There are a few things I noticed with the Madness Dossier templates that seem to be worthy of comment.

Tuesday, September 13, 2016

Madness Dossier- Ontotectonic Projection (2014.05.03)

Ontotectonic Projection for 2014.05.03*.
In my GURPS Horror: The Madness Dossier Campaign (now code-named "Ziasudra"), I will be using the "Oil-Spot Method" of determining if reality quakes occur (Madness Dossier p. 58). This is a hands-on method using a map of key strategic reality subduction zones and will be updated in response to PC mission success or failure (with the PC's taking the role of the Control staffers who assign their missions).

Tuesday, September 6, 2016

Iron Gods - Catching up

As you may have noticed I fell way behind on the session recaps for Iron Gods. Spoilers after the jump:

GURPS Dungeon Fantasy - Power Level and Templates

Dungeon Fantasy Tone - Correction and Continuation

Last post I wrote a bit about the tone of GURPS Dungeon Fantasy, and I started with a quote from the SJGames forum by kmunoz. Unfortunately I misunderstood something he said, so I'll try to rectify that today.

Sunday, September 4, 2016

The Tone of GURPS Dungeon Fantasy

Since the GURPS Dungeon Fantasy line began, there have been complaints about the tone of the writing. Many readers seem to feel that the humorous, often silly, style either misrepresents or discourages what they feel the line is capable of. 


Friday, September 2, 2016

Thursday, September 1, 2016

Madness Dossier- Talent Alternative Benefits

As I mentioned in my earlier post I'm using the Alternative Benefits rule from GURPS Power Ups 3: Talents p. 18. GURPS Horror: The Madness Dossier has a few talents that don't appear in that book and here are the benefits they provide in my game.