Finally returning to the adventure seeds for The Bugstiary, (written by me and published by Gaming Ballistic LLC for the Dungeon Fantasy Roleplaying Game), I give you a creature feature, and a cryptid.
Of Paper Men and Plastic Monsters
Wherein the author discusses tabletop role-playing games.
Thursday, January 22, 2026
Thursday, January 8, 2026
No Bob, You Did Not Just Invent Bread
Has something like this:
Player: So I'm casting Create Object to make 25 pounds of silver. This costs 4 energy, because I have skill 15, and gives us $25,000. We get $5000 each to spend.
GM: You know that it's not real money, right? As soon as they aren't touching it it vanishes?
Player: Yeah, but we just have to pay and leave before that happens. How would they ever know?
Ever happened to you?
I can help!
Thursday, January 1, 2026
Thursday, December 25, 2025
How (Not) to Cook a Hand Grenade
Never, ever, "cook" a hand grenade. The fuse is supposed to be four seconds and was made by the lowest bidder.
- USMC Instructor c. 2003
Listen up Marines, this is how you "cook" a grenade.
- USMC MOUT Instructor c. 2008.
Thursday, December 18, 2025
Gun Stats: M252 81mm Mortar
Steel Rain, Steel Pain
Thursday, December 11, 2025
Fright Checks: Rule of 19
If final, modified Will exceeds 13, reduce it to 13 for the purpose of the Fright Check.
This means that there's no way to ever not fail a fright check at least 16.2% of the time (unless you have Unfazeable; or 9.25% of the time with Rule of 15/Brave; GURPS Power Ups 2: Perks p. 13, GURPS Monster Hunters 1: Champions p. 25) no matter how many positive modifiers apply.
Tuesday, August 26, 2025
How to Bring Your Face to a Sword Fight
Parrying Unarmed Attacks GURPS Basic Set Campaigns p. 376 says:
Parrying Unarmed Attacks: If you successfully parry an unarmed attack (bite, punch, etc.) with a weapon, you may injure your attacker. Immediately roll against your skill with the weapon you used to parry. This roll is at -4 if your attacker used Judo or Karate. If you succeed, your parry struck the attacker’s limb squarely. He gets no defense roll against this! Roll damage normally.
This rule has some problems. It's actually pretty vague about what kind of damage you do ("normal damage", duh) and it can result in some silly outcomes and degenerate tactics.