Friday, September 6, 2024

Wealth in Glasstown

Working my way around wealth rules in GURPS was done with intent. I needed to work out how I wanted Wealth to matter in Glasstown (my in-development six-guns-and-sorcery megadungeon). 

Friday, August 9, 2024

Wealth and Money in GURPS: Bean-Counting vs Abstraction

The one part of character creation that I like the least, (and the one that I often see players forget they need to do) is buying starting equipment. I know that some people really do enjoy the fantasy shopping minigame, but I have always seen it as a necessary evil. Even after that is done, in play, characters often need to buy (or sell) things. Regardless of how you feel about it, role-playing games need rules for player character economics and GURPS is no exception.