In last week's session of my Pathfinder game the party started the third adventure in the Iron Gods Adventure Path: The Choking Tower. As usual spoilers for a published adventure path below the jump.
Friday, July 31, 2015
Tuesday, July 28, 2015
Sunday, July 26, 2015
The Mist ("Marut" Vanaran Gunslinger)
I'm currently playing a Vanaran Gunslinger named Marut in a Pathfinder game.
There are few (if any) miniatures for Vanarans or low tech gun fighters. I ended up using The Mist from Bones I, who appears to be a mystery man Shadow clone. I painted some fur on his face, and I may eventually add a tail. This is one of the Bones minis that clearly lost detail from the pewter version but that worked out well, here because the guns aren't as obviously M1911s.
There are few (if any) miniatures for Vanarans or low tech gun fighters. I ended up using The Mist from Bones I, who appears to be a mystery man Shadow clone. I painted some fur on his face, and I may eventually add a tail. This is one of the Bones minis that clearly lost detail from the pewter version but that worked out well, here because the guns aren't as obviously M1911s.
Friday, July 24, 2015
Wednesday, July 22, 2015
Iron Gods (Backwards) Interstitial Session (Everybody Hates Drow)
The last session of my backwards Pathfinder Iron Gods adventure path game took place between the end of Lords of Rust and the beginning of The Chocking Tower. There's going to some spoilers (mostly about the end of Lords of Rust).
Monday, July 20, 2015
The Deal with Silverdisks
Saturday, July 18, 2015
Pathfinder Settlement: Scrapwall
As I mentioned in the last post Lords of Rust lacks Settlement stats for Scrapwall. The players being players wanted to engage in commerce, so I ended up having to derive them myself.
Thursday, July 16, 2015
Iron Gods (Backwards) The Story So Far (Part III: Lords of Rust)
This continues the overview of what's happened in my Iron Gods Pathfinder game prior to the current adventure The Choking Tower. Part I covered character creation and campaign background, Part II covered Fires of Creation, the first adventure and this post will summarize the second, Lords of Rust. As with Part II this is going to summarize a published adventure and will obviously consist entirely of spoilers, consider yourself warned.
Tuesday, July 14, 2015
Great Cthulhu
I painted the Reaper Bones Great Cthulhu a while ago. I wanted a darker colored Cthulhu than some of the more lime green ones I've seen (like the one on the box, for instance) and I went to marine animals for inspiration. I think he came out pretty good.
Sunday, July 12, 2015
Iron Gods (Backwards) The Story So Far (Part II: Fires of Creation)
In Part I I covered character creation and campaign backstory. Now I'm going to summarize the first adventure: Fires of Creation. This is going to be very spoiler heavy, so be warned, if you ever think you might play in this adventure path, you probably want to skip this one.
Friday, July 10, 2015
Patthfinder Wounds and Vigor House Rules
In my "backwards" Iron Gods campaign I decided to use the "Wounds and Vigor" system instead of hit points (which have always bothered me a little). In play we have found a couple of holes in those rules and I've had to make some rulings.
Wednesday, July 8, 2015
(Sort of) Designer's Notes for "More Psionic Threats"
My article "More Psionic Threats" in Pyramid #3/80: Fantasy Threats is about half of a longer article that I submitted. The first half was an expanded version of the table in GURPS Dungeon Fantasy 14: Psi and was cut for length. I'm not going to be posting that table here, but I plan on seeing it published in some form in the future. In the meantime, here's some behind-the-curtain stuff for the material that did get published:
Monday, July 6, 2015
Iron Gods (Backwards) The Story So Far (Part I)
This week I wrap up the second adventure of Iron Gods, Lords of Rust. I'll be trying to do session summaries starting with the first session of the next adventure, The Choking Tower. This post will be relatively spoiler free and covers the party composition and how I tried to lay the groundwork for adapting the adventure path. The next posts in this series will summarize what the party did in Fires of Creation and Lords of Rust.
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