I've been doing some work on my GURPS DF Megadungeon, Mal Tor'an. I've finally got a side view map that I'm more or less happy with and a rough timeline. Some of what I said about it in the last post is no longer true.
I'm finding it's fairly hard for me to do what Peter Dell'Orto says here and keep it "beer-and-pretzels" as my worldbuilding urge combined with a need to subvert tropes and avoid cliches is strong. I'm trying to resist it as I can, and hopefully I can strike some kind of nice balance.
My last GURPS DF campaign was based entirely on the premise that I completely improvise every world detail in play, and even that got some depth to it. I'm bad at beer-and-pretzels. :(
Thursday, August 27, 2015
Tuesday, August 25, 2015
Iron Gods (Backwards) The Choking Tower: Session 4
Last week's session picked up in a dungeon immediately from where the last left off. Spoilers for a published adventure path after the jump.
Sunday, August 23, 2015
Iron Gods (Backwards), The Choking Tower: Session 3
I've fallen a couple of sessions behind on these recaps. This is session three from two weeks ago. Again spoilers for a published adventure path behind the jump.
Wednesday, August 12, 2015
Monday, August 10, 2015
Iron Gods (Backwards) The Choking Tower (Part 3): Session 2
Wednesday, August 5, 2015
Galladon ("Karlin" Human Wizard)
I painted the Galladon mini from Bones I for + Eric Wert's character in +Todd Glasspoole's Pathfinder Rise of the Runelords Adventure Path game.
Monday, August 3, 2015
GURPS Dungeon Fantasy Megadungeon: Mal Tor'an
So having read + Peter V. Dell'Orto's blog Dungeon Fantastic for awhile, I've wanted to run my own GURPS Dungeon Fantasy megadungeon. I've been working on it on and off for a while and I hope it can be ready to go when I am done with Iron Gods.
Saturday, August 1, 2015
Narthrax Bones 2 Dragon
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