Showing posts with label Iron Gods. Show all posts
Showing posts with label Iron Gods. Show all posts

Tuesday, September 6, 2016

Iron Gods - Catching up

As you may have noticed I fell way behind on the session recaps for Iron Gods. Spoilers after the jump:

Friday, October 16, 2015

Even More Technic League Prestige Awards

The Pathfinder Society Field Guide (which turns out is where the "Fame" terminology comes from) has some additional prestige award options. Here are some more options for the Technic League.

Tuesday, August 25, 2015

Iron Gods (Backwards) The Choking Tower: Session 4

Last week's session picked up in a dungeon immediately from where the last left off. Spoilers for a published adventure path after the jump.

Sunday, August 23, 2015

Iron Gods (Backwards), The Choking Tower: Session 3

I've fallen a couple of sessions behind on these recaps. This is session three from two weeks ago. Again spoilers for a published adventure path behind the jump.

Monday, August 10, 2015

Iron Gods (Backwards) The Choking Tower (Part 3): Session 2

Last week's session of my Pathfinder game continued  The Choking Tower. As usual spoilers for a published adventure path below the jump.


Friday, July 31, 2015

Iron Gods (Backwards) The Choking Tower (Part 3): Session 1

 In last week's session of my Pathfinder game the party started the third adventure in the Iron Gods Adventure Path: The Choking Tower. As usual spoilers for a published adventure path below the jump.

Wednesday, July 22, 2015

Iron Gods (Backwards) Interstitial Session (Everybody Hates Drow)

The last session of my backwards Pathfinder Iron Gods adventure path game took place between the end of Lords of Rust and the beginning of The Chocking Tower. There's going to some spoilers (mostly about the end of Lords of Rust).


Monday, July 20, 2015

The Deal with Silverdisks

Numeria uses "Silverdisks" as currency.
These are expended batteries that can't be further recharged (there's a 20% chance of a battery failing when attempting to recharge them). This is (maybe) problematic for a couple of reasons. My players certainly hate them.

Saturday, July 18, 2015

Pathfinder Settlement: Scrapwall

As I mentioned in the last post Lords of Rust lacks Settlement stats for Scrapwall. The players being players wanted to engage in commerce, so I ended up having to derive them myself.

Thursday, July 16, 2015

Iron Gods (Backwards) The Story So Far (Part III: Lords of Rust)

This continues the overview of what's happened in my Iron Gods Pathfinder game prior to the current adventure The Choking Tower. Part I covered character creation and campaign background, Part II covered Fires of Creation, the first adventure and this post will summarize the second, Lords of Rust. As with Part II this is going to summarize a published adventure and will obviously consist entirely of spoilers, consider yourself warned.

Sunday, July 12, 2015

Iron Gods (Backwards) The Story So Far (Part II: Fires of Creation)

In Part I  I covered character creation and campaign backstory. Now I'm going to summarize the first adventure: Fires of Creation. This is going to be very spoiler heavy, so be warned, if you ever think you might play in this adventure path, you probably want to skip this one.

Friday, July 10, 2015

Patthfinder Wounds and Vigor House Rules

In my "backwards" Iron Gods campaign I decided to use the "Wounds and Vigor" system instead of hit points (which have always bothered me a little). In play we have found a couple of holes in those rules and I've had to make some rulings.

Monday, July 6, 2015

Iron Gods (Backwards) The Story So Far (Part I)

This week I wrap up the second adventure of Iron Gods, Lords of Rust. I'll be trying to do session summaries starting with the first session of the next adventure, The Choking Tower. This post will be relatively spoiler free and covers the party composition and how I tried to lay the groundwork for adapting the adventure path. The next posts in this series will summarize what the party did in Fires of Creation and Lords of Rust.


Wednesday, May 6, 2015

My "Backwards" Iron Gods Adventure Path campaign.

My friend +Todd Glasspoole likes to play a game, called "Let's infect Cole's brain with some weird premise until a campaign comes out". In this case the premise was "Pathfinder game with all Magi PCs".


Monday, May 4, 2015

Saturday, May 2, 2015

Pathfinder Faction: Technic League

I'm currently running a "backwards" version of the Pathfinder adventure path Iron Gods in which the PCs are members of faction within the Technic League (more on that later). As far as I can tell there's no official writeup of the league as a faction so I needed to create my own. Note the following writeup uses "Fame" for TPA and "Prestige" for CPA (which seems easier for players and is what Hero Lab uses; I'm not sure where this newer notation originally comes from), otherwise it's the same format as the Faction Guide