Of Paper Men and Plastic Monsters

Wherein the author discusses tabletop role-playing games.

Showing posts with label House Rules. Show all posts
Showing posts with label House Rules. Show all posts
Tuesday, August 26, 2025

How to Bring Your Face to a Sword Fight

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Parrying Unarmed Attacks   GURPS Basic Set Campaigns p.  376 says: Parrying Unarmed Attacks: If you successfully parry an unarmed attack (b...
Friday, September 22, 2023

A Possibly Nonsense But Playable Solution to The Crossbow Conundrum

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So there's a problem with crossbows in GURPS. I go into it here . Essentially Rated ST has no limits, and nor does it change bow stats n...
Thursday, October 20, 2016

Nonsentient Allies

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 The GURPS Ally (p. B36) advantage expressly allows nonsentient (IQ 0) allies (and even specifies that they have no cap on point cost rela...
2 comments:
Sunday, October 9, 2016

Santa Claus and Signature Gear

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Sgt. Clause gave himself a shave waver for Christmas. Signature Gear is an advantage in GURPS that gives you a piece of equipment that...
Friday, July 10, 2015

Patthfinder Wounds and Vigor House Rules

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In my "backwards" Iron Gods campaign I decided to use the "Wounds and Vigor" system instead of hit points (which have a...
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Cole M B Jenkins
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