tag:blogger.com,1999:blog-8751705123150472353.post5667645841401119638..comments2023-04-30T07:44:29.228-07:00Comments on Of Paper Men and Plastic Monsters: Nonsentient AlliesCole M B Jenkinshttp://www.blogger.com/profile/16979846532820821609noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8751705123150472353.post-61850789716505177452016-10-20T23:29:36.430-07:002016-10-20T23:29:36.430-07:00I think all of the available methods for superhero...I think all of the available methods for superhero battlesuits have some problems. I'm not sure which I'd actually use in a game. That hasn't come up, because I haven't actually run a Supers game in 4e (although I do have a concept for one, so maybe someday).<br /><br />This method works for vehicles that you want to actually require control rolls, which probably isn't what you want in a superhero power armor. <br /><br />The alternate form method doesn't really provide a way for the armor itself to be damaged. Nor can the suit be sensibly given to another character, nor can you pull Iron Man tricks like only wearing a glove...<br /><br />The gadget method is somewhat messy, and has the problem that each component needs to assigned a hit location penalty.Cole M B Jenkinshttps://www.blogger.com/profile/16979846532820821609noreply@blogger.comtag:blogger.com,1999:blog-8751705123150472353.post-81579893651148644002016-10-20T15:30:29.069-07:002016-10-20T15:30:29.069-07:00Especially a superhero battlesuit. I think Phantom...Especially a superhero battlesuit. I think Phantom used alternative form for that. I liked his notion. A vehicle does seem like a workable match for an ally, though.<br />Stelknechthttps://www.blogger.com/profile/01705791802550270699noreply@blogger.com